I’ll work with your team to develop a feasible production plan. I’ll guide you through prototyping, help you solve your major design problems, and help you put together a compelling pitch for publishers or investors.

Whether it’s writing design documents, creating paper mock-ups, fleshing out your ideas, supervising concept art, assessing risk, or estimating scope, I can get your game started on the right foot. Many of the problems that sink games late in production can be prevented by proper planning at the beginning.

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