If your team is overextended, I can design specific parts of your game for you. Do you need an inventory system, a collection of puzzles, a level layout, a boss battle? I’ll be happy to collaborate with you, and work within your design and budget. My expertise includes:
Virtual Reality – I’ve consulted on two PlayStation VR launch titles and I have extensive experience with motion controllers. I can help you with best practices to increase immersion and reduce simulator sickness.
Level Design – I’m an expert on level flow and playability. Whether they’re linear or freeform, single-player or multiplayer, I can make your levels more fun to play and easier to navigate.
Encounter Design – I can guide your team through the creation of robust AI characters and interesting set-ups. I can design addictive bosses with compelling mechanics that build off your core game
System Design – I enjoy diving deep into spreadsheets and mathematical modelling to create simple, stable systems that are easy to balance and fun for the player.
Monetization – I’ve worked on free-to-play titles and I can help you design a monetization system that will increase player acquisition and retention while maximizing profits.